![]() ![]() I'm actually working on my own mod (provisionally called Faster Gameplay Mod) which will make Adventure x3 by default (well splits it into 2 actions, Adventure x2 and Adventure x2 + "Main Quest" Adventure), but also includes a bunch of other changes to make some things in the game more meaningful (Research will also be x2 by default, phemes and spells and locations will be more powerful to make more than a few worth using, crafting will hopefully be easier, exams and end adventure checks harder and more varied, etc. That said I think I get what you mean by Adventure x5 now. You plan out your schedule around such things as making friends, studying for your finals, and getting into general mischief. You start off your first year as a new student to the Academagia. The way DLC and modding works in the engine the new additions should simply merge with the Cheat Mod changes. Academagia, usually paired with the subtitle The Making of Mages, is a PC life simulation game with RPG Elements. But the 1.1 Cheat Mod should still work even with DLC 17, as long as the core AMO remains the same, and modding is still supported. Yeah with Cheat Engine, there are instructions on the forums IIRC, though I've never used it myself.
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